Escape Running Head Eyes Tools Hub
Track every badge, plan the route, then decide if Gravity Coil or a path skip is even worth it.
Escape Running Head Eyes is short if you only sprint the ten main levels, and long if you want every badge. This hub holds a badge checklist with official descriptions and rarity, a route planner that sequences Halloween, Vapor World, secrets, Felipeye, and Challenge Mod, and a gamepasses page for Gravity Coil, Strong Sword, and April 2026 path skips.
There is no in-game code box to “tool” around. Codes stay empty as of September 2026. Scripts catalogs were empty for this place ID too. The useful tools are a notepad and a route.
Badge checklist
Roblox awards a badge for every main, secret, Vapor, Halloween, and Challenge clear. The checklist copies the official description from each badge and pairs it with an approximate win rate so you can see how fast the campaign drops off. Level 1 is a freebie at 100 percent. Level 10 sits around 0.6 percent. Challenge 6-7 is effectively a rounding error.
Use it as a paper tracker. Tick the hub, then Level 2 and 3, then decide whether to take the orange Halloween portal before you commit to the Level 4 boss teleporter. Mark secrets when you actually take the entryway, the hole, or the house so you do not backtrack a full hour later.
The checklist is not a spoiler dump of every jump. For routes inside a stage, open the walkthrough, secret levels, Vapor World, boss fights, and Challenge / Halloween. For who is chasing you, use eyes, Felipeye, and bosses.
Route planner
The planner is the order we recommend for a first full clear:
Main 1-3 → Halloween portal → main 4-6 → Vapor World → main 7-10 Felipeye → Challenge Mod if the group is joined.
That sequence matches the badge gates. Halloween’s orange portal appears after Level 3. Vapor wants Level 6. Challenge wants Dimension Neverland or a Felipeye win. Doing Halloween while you are still in the hub loop is cheaper than remembering the portal after Level 10.
Time boxes on that page start from the developer’s own numbers: about 30 minutes for the ten main levels, about 90 minutes for the entire game including event worlds. Your first visit will be slower. The planner exists so you do not spend those ninety minutes in the wrong lobby.
How the two tools work together
- Join Dimension Neverland before you spawn, even if you plan to save Challenge for last.
- Open the checklist on a second screen.
- Follow the planner’s blocks, ticking badges as toasts appear.
- If a toast does not fire, you missed the legal checkpoint (boss teleporter, orange portal, Boomburst castle) and should not skip ahead.
- After Felipeye, run Challenge 1-2 through 6-7, then sweep leftover secrets.
Difficulty context lives on the tier list and modes. Patch notes live on updates and the changelog. The sequel has its own badges; do not mix those ticks into this checklist.
What these tools are not
They are not executors, skip tickets, or a Trello. There is no official Trello. They are not codes. They will not run on manato48’s Escape Running Head. If a site sells you an “ERHE tool pack” as a download, that is the safety problem again.
Print the checklist, keep the planner open, and play place 9169654849.
Frequently Asked Questions
Quick answers for new and returning players.
What tools does this wiki provide?
A badge checklist with official descriptions and win rates, plus a route planner for main, Halloween, Vapor, secrets, and Challenge.
Is there an in-game badge tracker yet?
Ryxku has mentioned a collection list. Until it ships, use the checklist on this wiki and Roblox's own badge pane.
Do I need scripts or codes to use these tools?
No. There are no working codes and no dedicated scripts. The tools are a notepad route for a clean client.
Will the checklist work for Escape Running Head Eyes 2?
No. The sequel is a different place with different badges. Keep those ticks on the sequel page.
Where should a new player start?
Getting Started, then the route planner's first block (levels 1-3), ticking the checklist as you go.